Assetto Corsa EVOassettocorsaevo.es
A sports car riding the kerb
Home / Articles / Guides

Sim racing mods:
what to check first

Mods are half the story of sim racing. They're also half the problems on a server. This is what's worth knowing before you install anything.

Guides 9 August 2026 9 min read By the assettocorsaevo.es team
Landscape

What kinds of mod exist

The word "mod" covers very different things, and they don't all carry the same risk or the same rules.

The distinction matters: sharing a setup carries no problem at all, and sharing a car with a real manufacturer's bodywork does.

Practice

How they're installed

Each sim has its own way, but the sensible procedure is the same everywhere:

  1. Download only from the author's original source. Third-party repackages are the usual vector for files with surprises.
  2. Check where it goes. A well-made mod installs into its own folder and doesn't replace base game files.
  3. Back up anything it overwrites. If a mod asks you to replace something from the base game, save the original first.
  4. One at a time. Install, launch, check. Add six at once and something breaks, and you won't know which.
  5. Note version and date. When a server asks for "1.3", you'll be glad you know which one you have.

And a recommendation that avoids a lot of grief: keep a clean install if you compete. A game full of half-removed mods is the number one cause of "the session won't load for me".

Judgement

How to tell if a mod is trustworthy

Good signs:

Bad signs:

Multiplayer

Mods and servers: why they break

The reason mods cause so many problems online is simple: every car in the session must be exactly identical on every machine. If your version differs by one file, the server can't synchronise the physics.

Hence the classic symptoms:

How serious organisers deal with it: they publish a closed package with the exact list of mods, version and official download link, days in advance, and ask everyone to join a test session before the event. Five minutes of checking prevents half an hour of chaos on race day.

Quality

What separates a good mod from a bad one

What shows up immediately:

Before trusting a mod for competition, give it a twenty-minute stint and see whether the car behaves the same on cold and hot tyres, with a full and empty tank. Quick jobs don't model that.

Questions

Frequently asked

Can mods be used on any server?

No. Everyone racing together needs exactly the same mod and the same version; if one person is missing it, they can't join or the server rejects them. That's why many organisers publish a closed package with links and versions.

Can installing mods break my game?

It can cause faults, especially if you mix versions or overwrite base files. Back up anything you replace and note what you install, so you can undo it without reinstalling everything.

Is it legal to sell a mod?

Selling your own work, generally yes. The problem is that many mods include models, sounds, logos or brands from real cars and tracks without permission: there's no right to charge for that, and whoever distributes it is exposed too.

What is ripped content?

Content taken from another game or a commercial product and repackaged as a mod. It's the most common practice and the most problematic: it isn't the author's, it can't be sold and it usually ends up taken down.

Keep reading

Other articles

Race with clear rules

In our races the required content is announced in advance, so nobody is locked out on the day.

See the servers