
A sim racing budget has five parts, and people usually look at them in the wrong order:
And a sixth that isn't hardware: where you're going to race. A sim on your own against the AI runs out of appeal quickly. What keeps you coming back is people.
A PC that meets the requirements and a gamepad. Set the steering linearity, put throttle and brake on the analogue triggers and you're in. You'll learn tracks and lines perfectly well. Plenty of people stay here and enjoy it just as much.
A gear or belt drive base, second-hand if needed, and a desk that doesn't move. This is where the sensation of really driving appears: you feel when the front axle stops gripping, and that changes how you drive.
Requirements I wouldn't compromise on: at least 900° of rotation and bolt-down mounting, not just a clamp.
Load cell pedals. The single purchase that most improves braking repeatability, because you go from measuring with foot travel to measuring with pressure, which is how you brake in a real car.
If your budget stretches to either a better base or good pedals, take the pedals. By a distance.
A direct drive base and a rigid structure. You gain detail and immediacy, and fatigue drops in long stints. What you don't gain is two seconds a lap: anyone telling you that is selling you something.
And watch the torque: between 5 and 8 Nm, used properly, is an excellent experience. Buying 15 or 20 Nm and running it at 30% is paying for power you'll never use.
| Order | Purchase | What it improves |
|---|---|---|
| 1 | A rigid mount or a solid desk | Everything else, because without it nothing works properly |
| 2 | Load cell pedals | Braking consistency: the biggest step in lap time |
| 3 | The wheelbase | Information and feel |
| 4 | Screen or VR | Depth and speed perception |
| 5 | Rim and accessories | Comfort and immersion |
This order contradicts what almost everyone does, which is to start with the most expensive base they can afford and keep the spring pedals that came in the box. That buys sensation, not lap time.
And the most expensive trap of all: buying to fix a technique problem. If you run wide at the same corner every lap, the problem isn't the wheel.
Hardware is a one-off. What is recurring is where you race, and the differences there are enormous:
Our 24/7 server is €3.95 plus VAT a month and the league is €9.95. It isn't the cheapest thing available — free is cheaper — and that's the point: for less than the price of a coffee you filter out anyone who isn't here to race properly.
The honest summary of this whole article: you can start today with what you have. Everything else is improvement, and improvement pays off far more once you know what you're missing.
Yes, and plenty of people do. With steering linearity set properly you learn tracks and lines perfectly well. What's hard is fine braking and catching a slide.
If your bundle came with spring pedals, the next step is load cell pedals, not a better base. Repeatable braking gives you more time than any other part.
It's one of the best second-hand markets there is. Bases and rims age slowly; what wears out is pedal potentiometers. Check for play in the shaft.
The hardware needs almost no upkeep. The real recurring cost is server or league subscriptions, from a few euros a month to considerably more depending where you race.
What it is, why it rotates the car, how to practise it and the mistakes that end in a spin.
Read →What each click does, how it shows up at the rear axle and how to find your value.
Read →What each parameter does, what order to touch them in and how to spot clipping.
Read →The 24/7 server asks for no minimum equipment: come in with what you have and drive.