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What sim racing
really costs

You can start with what you already own. You can also spend a fortune and go no faster. This is what changes and what doesn't.

Hardware 9 August 2026 10 min read By the assettocorsaevo.es team
Breakdown

What the cost is made of

A sim racing budget has five parts, and people usually look at them in the wrong order:

  1. The PC — normally you already have one. If it falls short, check the real requirements.
  2. The game — one payment, and it drops a lot in sales.
  3. The gamepad or wheel — where everybody looks first.
  4. The pedals — where they should look first.
  5. The mount — what almost nobody budgets for and without which everything else performs worse.

And a sixth that isn't hardware: where you're going to race. A sim on your own against the AI runs out of appeal quickly. What keeps you coming back is people.

Tiers

Four real levels

Level 0 — with what you already own

A PC that meets the requirements and a gamepad. Set the steering linearity, put throttle and brake on the analogue triggers and you're in. You'll learn tracks and lines perfectly well. Plenty of people stay here and enjoy it just as much.

Level 1 — your first wheel

A gear or belt drive base, second-hand if needed, and a desk that doesn't move. This is where the sensation of really driving appears: you feel when the front axle stops gripping, and that changes how you drive.

Requirements I wouldn't compromise on: at least 900° of rotation and bolt-down mounting, not just a clamp.

Level 2 — the step that actually buys time

Load cell pedals. The single purchase that most improves braking repeatability, because you go from measuring with foot travel to measuring with pressure, which is how you brake in a real car.

If your budget stretches to either a better base or good pedals, take the pedals. By a distance.

Level 3 — direct drive and a rig

A direct drive base and a rigid structure. You gain detail and immediacy, and fatigue drops in long stints. What you don't gain is two seconds a lap: anyone telling you that is selling you something.

And watch the torque: between 5 and 8 Nm, used properly, is an excellent experience. Buying 15 or 20 Nm and running it at 30% is paying for power you'll never use.

Priority

What order to spend in

OrderPurchaseWhat it improves
1A rigid mount or a solid deskEverything else, because without it nothing works properly
2Load cell pedalsBraking consistency: the biggest step in lap time
3The wheelbaseInformation and feel
4Screen or VRDepth and speed perception
5Rim and accessoriesComfort and immersion

This order contradicts what almost everyone does, which is to start with the most expensive base they can afford and keep the spring pedals that came in the box. That buys sensation, not lap time.

Savings

Where you can save with nothing lost

Avoidable

Where spending doesn't pay

And the most expensive trap of all: buying to fix a technique problem. If you run wide at the same corner every lap, the problem isn't the wheel.

Subscriptions

The cost nobody counts

Hardware is a one-off. What is recurring is where you race, and the differences there are enormous:

Our 24/7 server is €3.95 plus VAT a month and the league is €9.95. It isn't the cheapest thing available — free is cheaper — and that's the point: for less than the price of a coffee you filter out anyone who isn't here to race properly.

The honest summary of this whole article: you can start today with what you have. Everything else is improvement, and improvement pays off far more once you know what you're missing.

Questions

Frequently asked

Can I start with just a gamepad?

Yes, and plenty of people do. With steering linearity set properly you learn tracks and lines perfectly well. What's hard is fine braking and catching a slide.

What do I buy first, wheel or pedals?

If your bundle came with spring pedals, the next step is load cell pedals, not a better base. Repeatable braking gives you more time than any other part.

Is second-hand worth it?

It's one of the best second-hand markets there is. Bases and rims age slowly; what wears out is pedal potentiometers. Check for play in the shaft.

What does this cost per month to keep?

The hardware needs almost no upkeep. The real recurring cost is server or league subscriptions, from a few euros a month to considerably more depending where you race.

Keep reading

Other articles

Start without spending anything else

The 24/7 server asks for no minimum equipment: come in with what you have and drive.

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