
If the wheel shifts when you turn it hard, everything else is beside the point. Two reasons, and both matter:
How to check: sit down, grab the wheel with the sim closed and pull hard towards you and to the sides. If anything moves or creaks, that's your first job.
Fixes in order of cost: tighten every bolt and add brackets; anchor the desk to the wall; move to a dedicated rig. And if the problem is the desktop itself, a rigid board under the base spreads the load and fixes a lot for very little money.
The reference is a real racing car, and it has three points that must all be true at once:
Quick test that the wheel is at the right distance: with your back against the seat, rest your wrists on the top of the rim. If you can reach with your back still against the seat, it's right.
And the detail most people overlook: the wheel must be centred with your body. A couple of centimetres off and you'll feel it in your neck and back over a long stint.
There are no universal numbers because they depend on your height, but there are relationships that work:
Tip: set everything up with the brake fully pressed, not with a relaxed foot. Your real driving position is the braking one.
A load cell brake pedal needs a genuine push: somewhere between twenty and forty kilos depending how it's configured. That has consequences for the build that people discover late:
And one calibration worth doing: set your maximum brake force so that your 100% is a pressure you can repeat when tired, not the hardest you can push once. If you have to push flat out at every braking zone, you'll be wrecked in twenty minutes and braking worse.
Three rules:
If you use three screens, they also need anchoring so their angle doesn't shift: if they move, the sim's configuration no longer matches and your references drift.
The definitive test that the rig is right: an hour-long stint with no need to reposition yourself. If you're shifting in the seat after fifteen minutes, something still needs adjusting.
Only if you're going to use a powerful base. With belt or gear wheels, a solid, well-chosen desk copes fine. What doesn't work is a thin top that flexes.
The GT position — sitting more upright, wheel higher — is more comfortable for long stints and closer to what you drive if you race GT3s. The formula position, more reclined, tires the arms less but needs a suitable seat.
So that with your arms resting on the rim and your back against the seat, your elbows stay slightly bent and your wrists can reach the top of the wheel without lifting your back.
A little tiredness, yes. Neck, lower back or forearm pain, no: that means the position is wrong or you're running too much force.
What it is, why it rotates the car, how to practise it and the mistakes that end in a spin.
Read →What each click does, how it shows up at the rear axle and how to find your value.
Read →What each parameter does, what order to touch them in and how to spot clipping.
Read →An hour-long stint on the 24/7 tells you more about your position than any measurement on paper.