Reality and the sim
From the real circuit to Assetto Corsa EVO
El circuito de Toyota, medido
Fuji was completely rebuilt in 2005 under Toyota's ownership, so its asphalt is modern and uniform, which makes the difference between modelling and scanning less dramatic than at an old circuit. Even so, the scan captures the slight climb on the main straight, which affects real top speed.
The surroundings, with Mount Fuji behind when the sky allows, are reproduced by photogrammetry and are the circuit's signature visual reference.
What carries over well
Everything to do with setup. The logic of the aero compromise is identical and the conclusions you reach in the sim hold on a real track.
Also the turn 1 braking references, which are clear and marked the same way in both worlds.
What doesn't carry over
The weather. Fuji's conditions are notoriously unstable because of the mountain, with fog that can stop races. The game only reproduces it if you configure it deliberately.
And the perceived speed on the straight. A kilometre and a half at maximum speed feels very different in the car, mainly because of the noise and the vibration.
Visitar Fuji
The circuit sits at the foot of Mount Fuji, in Shizuoka Prefecture, about two hours from Tokyo. It's a tourist area in its own right and the circuit runs track days and events all year.
The big date is the WEC's 6 Hours of Fuji, in autumn. With luck and good weather it's run with a snow-capped Mount Fuji behind, one of the most recognisable sights in motor racing. [Confirm dates and tickets on the official website.]