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Mount Panorama

A public road the rest of the year, a circuit once a year. Bathurst climbs a mountain, crosses the top between walls and drops onto a straight over a kilometre long.

  • Bathurst
  • Australia
Trazado del circuito de Mount Panorama
6,213Kilometres
23Corners
ClockwiseDirection
1938Opened
Difficulty to learnVery high
Average speedHigh
Physical demandHigh
Punishment for mistakesMaximum
How much setup mattersHigh
Ease of overtakingLow
How it drives

What you'll find

Mount Panorama is a public road that closes a few days a year to become a circuit. The rest of the time it has a speed limit, road signs and residents who live inside the layout. That explains why it is the way it is: it climbs a mountain, crosses the top between concrete walls barely two car widths apart, and drops onto a straight over a kilometre long. In Assetto Corsa EVO it's one of the circuits that commands the most respect, because the difference between a good lap and a crash is literally half a metre of racing line.

The circuit is three distinct parts. Down below, Pit Straight and Hell Corner are almost flat and deceptively normal. Then comes Mountain Straight and the climb: Griffins Bend, The Cutting and Reid Park, all uphill with the walls a hand's width away.

At the top, at Skyline, the track looks out over nothing and the descent begins through The Esses and Forrest's Elbow, the hardest section of the lap. Out of there comes Conrod Straight, over a kilometre flat out with The Chase at the end, where the overtaking is decided.

Where the time is

The three keys

01

The Cutting

Subida ciega entre muros. Si te abres, tocas; no hay escapatoria.

02

Forrest's Elbow

The exit governs the whole of Conrod Straight. A mistake here is paid for over a kilometre.

03

The Chase

A very heavy stop at the end of the straight. The only safe overtake on the lap.

Lap guide

Sector by sector

How the lap unfolds from start to finish, with the lines and the places where time is genuinely won and lost.

Trazado de Mount PanoramaS1

Sector 1 · La parte baja y la subida

The lap starts on Pit Straight, flat and wide, and turns at Hell Corner onto Mountain Straight. This first part deceives you by how normal it feels: it's the only area with any margin, and where you can race with some calm.

Then the real climb begins. Griffins Bend, The Cutting and Reid Park chain together uphill, each narrower with the walls closer. The Cutting is especially treacherous: blind, climbing, and if you run wide on exit you hit something. The mountain gives no warning.

Trazado de Mount PanoramaS2

Sector 2 · Skyline y la bajada del Esses

At the top, at Skyline, the track looks out over the valley and starts to fall. It's the most spectacular point of the lap and the most committing: you enter without seeing where the road drops and with the car going light.

The Esses is the linked descent between walls, narrow and fast, ending at Forrest's Elbow, the corner that shapes the entire lap more than any other. Conrod Straight comes off it, over a kilometre flat out: half a metre of error at Forrest's Elbow is paid for down the whole straight.

Trazado de Mount PanoramaS3

Sector 3 · Conrod, The Chase y vuelta a meta

Conrod Straight is enormously long and falls away, so the car keeps accelerating when you think it's already maxed out. It's the only place the tow genuinely works and where the circuit's one reliable overtake is set up.

The Chase is the fast chicane at the end of the straight, added for safety, and it's where position is fought for. You brake from very high speed, the kerbs are harsh, and going off there at that speed isn't a fright: it's the end of your race. Then Murray's Corner closes the lap and returns you to the line.

Glossary

Every corner, one by one

What each corner is called, what type it is and what it asks of you.

NºNameTypeWhat it asks for
1Hell CornerIzquierda cerradaExit onto Mountain Straight: traction rules.
2Griffins BendDerecha en subidaThe mountain begins. Walls close by.
3The CuttingIzquierda ciega en subidaSi te abres, tocas. Sin escapatoria.
4Reid ParkMedium rightEstrecha y en pendiente.
5McPhillamy ParkFast rightArriba del todo, junto al muro exterior.
6SkylineIzquierda ciega en bajadaEmpieza el descenso sin ver la salida.
7-9The EssesFast downhill sequenceEntre muros y a velocidad. Nada de margen.
10Forrest's ElbowIzquierda cerradaThe exit is worth a kilometre of straight.
11Conrod StraightRecta largaOver 1 km. The tow decides it.
12-13The ChaseFast chicaneFrenada desde muy alto. El adelantamiento.
14Murray's CornerSlow leftCierra la vuelta hacia meta.
a Mustang GT3 with the crowd behind
Community

Mount Panorama

Taken at Nordschleife · a Mustang GT3 with the crowd behind

At the top of the mountain there's no run-off. There's a wall on the left, a wall on the right and a beautiful view you'll never look at.
Setup

How to set the car up

Bathurst forces an uncomfortable compromise: you need top speed for Conrod Straight, which lasts over a kilometre, but also grip and stability for the mountain, where any unexpected movement ends at a wall. Almost everyone ends up with less wing than they'd want up top, because losing the straight means being passed with no answer.

Ride height is critical. The elevation change is huge and there are hard compressions on the Esses descent and at the entry to The Chase: a very low car bottoms out and loses grip at exactly the two points with the least margin.

The suspension has to absorb. This is a public road, with real joints, bumps and changes of surface, not perfect circuit asphalt. A stiff setup skips over the mountain and moves you towards the walls.

Cars

Which car to bring here

Touring cars and production GTs

It's the home category: the Bathurst 1000 is run with touring cars, and the circuit is built around that kind of machine. They balance straight and mountain best.

GT3

They work very well and make the mountain spectacular, but their downforce goes largely unused on Conrod and the weight tells in the braking zone for The Chase.

Road cars

This is where you understand this is a road. With no downforce, the Esses descent becomes an exercise in restraint — exactly what people feel driving up the mountain on an ordinary day at 60 km/h.

Mistakes

What almost everyone gets wrong

  1. Abrirse en The Cutting. It's blind and uphill, with a wall on the outside. The classic mistake of anyone learning the circuit, and it always ends the same way.
  2. Arriving too fast at Skyline. The track drops away immediately after. Entering too fast means reaching the Esses out of control with walls on both sides.
  3. Fallar Forrest's Elbow. It's the corner that feeds Conrod Straight. Losing two km/h there becomes several metres by the end of the kilometre.
  4. Frenar tarde en The Chase. You arrive at maximum speed after an enormous straight. It has the worst ratio anywhere between what you gain and what you risk.
  5. Treating the mountain like a circuit. No hay escapatorias, no hay grava, no hay margen. Los tiempos salen de acumular vueltas limpias, no de atacar.
Practice

How to learn it without frustration

Learn the circuit in three blocks: the bottom section, the mountain, and Conrod with The Chase. The mountain needs the most repetition because nearly all its corners are blind and the learning is pure memory.

Rueda al principio con margen deliberado, dejando medio metro a los muros. Suena a perder tiempo y es justo lo contrario: en Bathurst la velocidad llega cuando dejas de corregir, y solo dejas de corregir cuando conoces la trazada de memoria.

Once you know it, practise long runs. This is a circuit with a high mental cost: twenty minutes of unbroken concentration between walls is tiring, and the mistakes come at the end of the stint, not the start.

Conditions

Rain and night

In the wet

The mountain in the wet is one of the hardest scenarios in the game. The gradient sends water running down the racing line and on the Esses descent there's a real aquaplaning risk, with walls on both sides. Speeds drop enormously and the gaps between drivers explode.

At night

The Bathurst 12 Hour starts before dawn, so night is part of the race. Up top, with no artificial lighting, you drive on your headlights and your memory, and the walls appear much later than you'd like.

Reality and the sim

From the real circuit to Assetto Corsa EVO

Scanning a public road

Mount Panorama isn't a circuit built for racing: it's a mountain road with kerbstones, manhole covers and changes of surface where one stretch of asphalt ends and another begins. The laser scan captures exactly that, which is why the car moves constantly here in places where it would sit flat at a modern circuit.

Photogrammetry adds the houses, the trees and the signs along the route, which are the references every driver uses for the mountain's blind corners. Without them that sector would be practically impossible to learn.

What carries over well

Everything to do with memory and racing line. Bathurst is learned by heart, and that memory is identical in both worlds: the order of the corners, the turn-in for The Cutting, where Skyline starts to fall away.

Australian touring car drivers have used simulators to prepare for this race for years, and it's one of the best-documented cases of the transfer working.

What doesn't carry over

Consequence. On the mountain, going off means hitting a concrete wall at high speed. That certainty completely changes how a real person drives, and it's why sim lap times tend to be more aggressive than on track.

Nor the perceived gradient. The climb up the mountain has sections whose steepness flattens out on screen, and the vertigo of McPhillamy Park, looking out over the valley, doesn't carry over.

Conducir Bathurst en la vida real

It's one of the few legendary circuits anyone can drive: outside race days, Mount Panorama is a public road open to traffic, with a 60 km/h speed limit and residents living in houses along the layout.

Se puede subir con tu propio coche, parar en los miradores y hacer el recorrido completo respetando las normas. Para el aficionado que ha dado mil vueltas en el simulador, reconocer The Cutting y Skyline a velocidad de paseo es una experiencia rara y muy recomendable.

Data

Track data

Official nameMount Panorama Circuit
LocationBathurst, Nueva Gales del Sur, Australia
Length6,213 km
Corners23
DirectionClockwise
DesnivelAround 174 metres between the highest and lowest points
Opened1938
What makes it distinctiveA public road open to traffic outside race days
Main racesBathurst 1000 (turismos), Bathurst 12 Hour (GT3)
In Assetto Corsa EVOLaser scanned, full layout
Conrod Straight lasts over a kilometre. Plenty of time to regret what you did at Forrest's Elbow.
History

Where it comes from

The layout was built in 1938 over tracks on Bathurst's mountain and is still a public road open to traffic when there's no racing, speed limit included.

The Bathurst 1000, the great race of Australian motorsport, has been run here since the sixties. Winning at Bathurst carries as much weight in Australia as winning Le Mans does in Europe.

History

The moments that made it

1938

The mountain road opens

The route was built as a scenic road over Bathurst's mountain, intended both to provide work during the Depression and to serve for racing.

1963

Nace la carrera grande

The touring car race that would become the Bathurst 1000 was held for the first time, and over the years became the most watched sporting event in Australia.

2007

Llega el GT internacional

The creation of the 12 Hour opened Bathurst to European GT3s and turned the circuit into an international date, not just an Australian one.

Today

Still a public road

Outside race weekends the layout is driven with a 60 km/h limit. It's one of the few legendary circuits you can legally drive in your own car.

In person

Visiting the real circuit

Mount Panorama can be driven any day of the year: it's a public road with a 60 km/h limit. You climb up from Bathurst, drive the full layout in the racing direction, and there are viewpoints where you can stop and look over the valley from McPhillamy Park.

Bathurst is about three hours' drive from Sydney, and the town lives off the circuit: there's a motorsport museum and much of the local trade revolves around racing.

The two big dates are the Bathurst 1000 touring car race in October, which stops the country, and the GT3 12 Hour in February, more international and easier for a foreign visitor to access. [Confirm dates, tickets and access rules before travelling.]

Data

Trivia

Questions

Frequently asked

How long is the Mount Panorama circuit?

It's 6.213 kilometres with 23 corners, and around 174 metres of elevation change between its lowest and highest points.

Can you drive Bathurst in real life?

Yes. Outside race days Mount Panorama is a public road open to traffic, with a 60 km/h speed limit. Anyone can drive the full layout in their own car.

Where do you overtake at Bathurst?

Essentially only at The Chase, the chicane at the end of Conrod Straight, and at Murray's Corner. On the mountain, overtaking is almost impossible without risk.

Which is the hardest part of Bathurst?

The descent from Skyline through The Esses to Forrest's Elbow: fast, blind and between concrete walls, with no run-off at all.

Why is Bathurst so special?

Because it isn't a circuit built for racing, it's a mountain road. That gives it elevation, narrowness and a lack of margin no modern layout has.

What races are held at Mount Panorama?

The Bathurst 1000 for touring cars, Australia's most important race, and the Bathurst 12 Hour, which gathers international GT3s.

Gallery

Community shots

Screenshots taken by the community in Assetto Corsa EVO. Each caption says which circuit it's from.

a Mustang GT3 with the crowd behind
Nordschleifea Mustang GT3 with the crowd behind
a Huracán STO with the big wheel behind
Nürburgring GPa Huracán STO with the big wheel behind
Un monoplaza cruzando el paddock
NürburgringUn monoplaza cruzando el paddock
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