Reality and the sim
From the real circuit to Assetto Corsa EVO
Scanning a public road
Mount Panorama isn't a circuit built for racing: it's a mountain road with kerbstones, manhole covers and changes of surface where one stretch of asphalt ends and another begins. The laser scan captures exactly that, which is why the car moves constantly here in places where it would sit flat at a modern circuit.
Photogrammetry adds the houses, the trees and the signs along the route, which are the references every driver uses for the mountain's blind corners. Without them that sector would be practically impossible to learn.
What carries over well
Everything to do with memory and racing line. Bathurst is learned by heart, and that memory is identical in both worlds: the order of the corners, the turn-in for The Cutting, where Skyline starts to fall away.
Australian touring car drivers have used simulators to prepare for this race for years, and it's one of the best-documented cases of the transfer working.
What doesn't carry over
Consequence. On the mountain, going off means hitting a concrete wall at high speed. That certainty completely changes how a real person drives, and it's why sim lap times tend to be more aggressive than on track.
Nor the perceived gradient. The climb up the mountain has sections whose steepness flattens out on screen, and the vertigo of McPhillamy Park, looking out over the valley, doesn't carry over.
Conducir Bathurst en la vida real
It's one of the few legendary circuits anyone can drive: outside race days, Mount Panorama is a public road open to traffic, with a 60 km/h speed limit and residents living in houses along the layout.
Se puede subir con tu propio coche, parar en los miradores y hacer el recorrido completo respetando las normas. Para el aficionado que ha dado mil vueltas en el simulador, reconocer The Cutting y Skyline a velocidad de paseo es una experiencia rara y muy recomendable.